LilBounce puts squishy cartoon balls inside your iPhone, moved only by real physics. Tilt to roll them, shake to rattle them, swipe to kick them — and feel every bounce land in your hand.
Have a go: tap a ball, drag it, or swipe into one
Gravity follows how you hold the phone. The balls roll, spin, skid and bounce like real ones, 120 times a second.
Tap a ball to kick it, swipe into one to send it flying, or hold it and drag it around, then let go to throw it. Use every finger.
Rubber, tennis, beach, ping-pong, basketball, superball and bowling, each with its own bounce, sound and weight.
They blink, watch your finger, squint on hard hits, get dizzy from spinning, nod off when you leave them alone, and look terrified near a hungry island.
The balls bounce off the Dynamic Island, edge to edge. Pick one up and the island turns into a panting dog's mouth that leans toward it. Push it in and it gets eaten.
Strong, proportional haptics and soft sounds made on the fly. A light tap for a nudge, a thump for a drop.
One ball or thirty, big or small, day or night.
Pick a ball up and the island gets hungry. Straight off a real iPhone.
Every ball and room plays differently.
Dark fields, or follow your phone's setting.
It's a toy. No levels, no scores, no timers. Just balls to roll around and fidget with whenever you like.
No. LilBounce runs entirely on your device and never connects to anything. It works the same in airplane mode.
It runs at 120 frames a second while things move, and drops to 30 when everything is still. Close it like any app when you're done.
Turn them down in settings (the coral button) under Feel → Haptic strength, or switch haptics off. Sound is the first switch in settings.
Yes. Settings → Replay makes a short video of the last 10 seconds, with sound, to save or send.
Yes, in every orientation and in Split View. The bigger the screen, the bigger the playground.